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Abilities

FireRed & LeafGreen — abilities dos 151 Pokémon de Kanto

Increases the same-type attack bonus from 1.5× to 2×.
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
+2
Strengthens moves to 1.3× their power when moving last.
Raises Attack to the maximum of six stages upon receiving a critical hit.
Notifies all trainers upon entering battle if an opponent has a super-effective move, self destruct, explosion, or a one-hit KO move.
Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
+1
Protects against critical hits.
Protects against Defense drops.
Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.
+9
Doubles Speed during strong sunlight.
Prevents stats from being lowered by other Pokémon.
Negates all effects of weather, but does not prevent the weather itself.
Raises Special Attack by two stages upon having any stat lowered.
Increases moves' accuracy to 1.3×.
Has a 30% chance of Disabling any move that hits the Pokémon.
+1
Has a 30% chance of infatuating attacking Pokémon on contact.
+6
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Raises Attack two stages upon having any stat lowered.
Raises the attack stat corresponding to the opponents' weaker defense one stage upon entering battle.
Summons strong sunlight that lasts indefinitely upon entering battle.
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
Makes sleep pass twice as quickly.
Has a 30% chance of inflcting either paralysis, poison, or sleep on attacking Pokémon on contact.
Decreases damage taken from super-effective moves by 1/4.
+1
Has a 30% chance of burning attacking Pokémon on contact.
+4
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Reveals the opponents' strongest move upon entering battle.
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Reveals an opponent's held item upon entering battle.
+1
Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.
+3
Increases Attack to 1.5× with a major status ailment.
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.
+3
Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.
+1
Cures any major status ailment after each turn during rain.
Prevents Attack from being lowered by other Pokémon.
Heals for 1/16 max HP after each turn during hail. Protects against hail damage.
Doubles the wild encounter rate.
Prevents poison.
Transforms upon entering battle.
Bypasses light screen, reflect, and safeguard.
+8
Prevents flinching.
Prevents sleep.
+3
Lowers opponents' Attack one stage upon entering battle.
Strengthens punch-based moves to 1.2× their power.
Raises Attack one stage upon taking damage from a dark move.
+4
Prevents accuracy from being lowered.
Protects against major status ailments during strong sunlight.
+1
Evades ground moves.
+5
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Prevents paralysis.
Damages opponents using leeching moves for as much as they would heal.
+2
Protects against damage not directly caused by a move.
Prevents steel opponents from fleeing or switching out.
Increases Defense to 1.5× with a major status ailment.
Bypasses targets' abilities if they could hinder or prevent a move.
Raises Attack one stage upon KOing a Pokémon.
Halves damage taken from full HP.
Cures any major status ailment upon switching out.
Neutralizes abilities of all Pokémon in battle.
Ensures all moves used by and against the Pokémon hit.
+1
Prevents infatuation and protects against captivate.
Protects against damage from weather.
Strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
Prevents confusion.
Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.
+4
Has a 30% chance of poisoning attacking Pokémon on contact.
Has a 30% chance of poisoning target Pokémon upon contact.
+2
Increases the PP cost of moves targetting the Pokémon by one.
Increases Speed to 1.5× with a major status ailment.
+2
Heals for 1/16 max HP after each turn during rain.
Raises Speed one stage upon being hit by a dark, ghost, or bug move.
Strengthens recoil moves to 1.2× their power.
Heals for 1/3 max HP upon switching out.
+3
Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.
+6
Protects against recoil damage.
+8
Ensures success fleeing from wild battles.
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
Doubles Speed during a sandstorm. Protects against sandstorm damage.
+4
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
Lets the Pokémon's normal and fighting moves hit ghost Pokémon.
Doubles the chance of moves' extra effects occurring.
+3
Has a 33% chance of curing any major status ailment after each turn.
+2
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
+4
Protects against critical hits.
Protects against incoming moves' extra effects.
Extends two-to-five-hit moves and triple kick to their full length every time.
+2
Strengthens critical hits to inflict 3× damage rather than 2×.
Increases evasion to 1.25× during hail. Protects against hail damage.
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
Protects against sound-based moves.
+3
Has a 30% chance of paralyzing attacking Pokémon on contact.
+1
Raises Speed one stage upon flinching.
+2
Has a 10% chance of making target Pokémon flinch with each hit.
Prevents a held item from being removed by other Pokémon.
+3
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Strengthens bug moves to inflict 1.5× damage at 1/3 max HP or less.
+10
Doubles Speed during rain.
+1
Copies burns, paralysis, and poison received onto the Pokémon that inflicted them.
+2
Doubles evasion when confused.
+1
Strengthens moves of 60 base power or less to 1.5× their power.
Halves damage from fire and ice moves.
Doubles damage inflicted with not-very-effective moves.
Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.
Copies an opponent's ability upon entering battle.
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Doubles Speed upon using or losing a held item.
+3
Prevents opposing Pokémon from eating held Berries.
+1
Prevents sleep.
Absorbs electric moves, healing for 1/4 max HP.
+2
Absorbs water moves, healing for 1/4 max HP.
Prevents burns.
+2
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Lowers incoming non-damaging moves' base accuracy to exactly 50%.